β21261[Quote]
>>21247 (OP)<actIt was always kino
β21265[Quote]
New Vegas consistently has 10x as many players on Steam, so it's safe to assume the vast majority of people don't remember enough about FO3 to actually know what to expect from a remake.
Which is weird. Because when FO3 first came out, it was inescapable. Everyone was talking about it and dissecting it. Then NV became a hot topic and they toystoryandy.gif'd it immediately.
β21268[Quote]
fallout 3 does have a pretty cool vibe, new vegas feels sterile just like its tranny fanbase
>>21265>toystoryandy.gif'd it β21273[Quote]
>>21265Is it half because playing FO3 is better through the NV mod?
β21275[Quote]
>Is that Fallout: New Vegas, my guy? Turn that boring shit off.
β21280[Quote]
bro, i played this when i was 12, and it was incredible at the time, cmon, yes fallout nv is better, especially as an rpg, but theyre both good games
β21283[Quote]
Trannies hate Fallout 3 and 4 out of some weird petty raisin.
β21284[Quote]
>>21265i thought nv was too buggy and hated at first and everyone liked 3 more
>>21280trvke
β21286[Quote]
>>21283They don't like fo4 because it forces you to be a married straight male or woman.
They can't troon out because of the forced background
β21287[Quote]
File: FO3.png π₯οΈ (1.77 MB, 1920x1080) 1c782fe2e20cd59f10241e7348a2f78dfb840c73187ae785e38f199c1e72f5e10ImgOps

I love the atmosphere of FO3. It's a world that just never quite came back together after the war. People always say "after so many years, the world should have rebuilt itself to a certain extent" and I'm like…. why would that be the case? In the past, we didn't live side by side with all these races. Maybe we never come back together. Everything just stays raisin forever after the breaking point.
FO3 is just a different perspective that filters a lot of people that believe themselves to be smart.
If they do remaster FO3 I hope they keep the brutal grim darkness of FO3. I don't like how coloreful and hopeful FO4 turned out.
β21290[Quote]
>>21247 (OP)If they indeed do a remaster AGAIN, it just another proof that Bethesda is creatively bankrupt and should actually lend their franshise to ambitious studios to do something interesting instead of reselling old games that are still decent even today.
Even I dont particularly find Fallout 3 as good as some others, it is still a very decent game to sink time in. Shame the game is frustatingly easy and that it was the start of the "stealthy sniper/archer" builds. But it is solid. Direct downgrade to Fallout 2 but solid.
β21297[Quote]
>>21287i think bethesda can get away with it because its D.C. so naturally it would get nuked the most and become near uninhabitable
>>21290what happened to todd not wanting to do remasters?
β21299[Quote]
>>21283because they base their opinions on youtube essays
β21302[Quote]
>bro, i played this when i was 12, and it was incredible at the time, cmon, yes fallout nv is better, especially as an rpg, but theyre both good games
i distinctly remember just exploring the world listening to 50s songs and there was nothing else like it that could ever come close to that in originality
β21307[Quote]
>>21299that fat fuck hbumberguy ruined all the discourse i hate that nigga so much
β21310[Quote]
>>21290I think you're a faggot and that they should remaster every one of their videogames, even Fallout Tactics.
β21315[Quote]
>>21287>why would that be the case?You might as well ask the better question. What do people eat in Fallout 3?
Where are the farms? Where are the societies? Why they abandon currencies for bottlecaps?
Fallout 3, to me is even more obnoxious than Fallout 2 to some people, it is self referential beyond all and it seems a game written more by childhood fan who loved the aesthetic rather than a worldbuilder and writer that understood how a good story works in an openworld.
>>21297Microsoft happened, his best artists, devs and designers evolving in their career for better pay or workplace happened.
Todd is at this point only the shadow of his former self, he is just a mouthpiece to sell Beth products.
>>21310You have no integrity or taste, nothing to expect from slop enjoyers like yourself. Go watch some tiktok or reel to satisfy your dopamine fried nigger brain. Faggot.
β21317[Quote]
>>21307>two of his top 10 vids are "Fallout: New Vegas Is Genius, And Here's Why" and "Fallout 3 Is Garbage, And Here's Why"
i lol'd
β21324[Quote]
>>21317and then theres this nigga
https://youtu.be/FMhsmBGbIv0?si=LXDcMso6MzsNwKpaTodd himself should haave made an account to tell this guy to go outside geg
β21329[Quote]
>>21324but yeah i don't think most people with strong opinions about certain media have even bothered to consoom it
β21350[Quote]
>>21315>You might as well ask the better question. What do people eat in Fallout 3?Where are the farms? Where are the societies? Why they abandon currencies for bottlecaps?
>Fallout 3, to me is even more obnoxious than Fallout 2 to some people, it is self referential beyond all and it seems a game written more by childhood fan who loved the aesthetic rather than a worldbuilder and writer that understood how a good story works in an openworld.I have thought about that too, but the truth is there are not a lot of people living in those settlements. Even if there are SUPPOSED TO BE more and there aren't that many npcs due to system limitations, even when you consider that, there's not a lot of people. They honestly probably can get by on finding canned goods that never had their seals broken and killing the occasional giant molerat, which could feed a community of their size.
The bottle caps too. Considering there's just not that many of them. Like prisoners trading cigarettes. This is what we got and this is the assigned value we will pretend it has.
If there was a CITY, then yeah, you'd ask "where the fuck are your farms? No way all these people are getting fed" but they are just on the level of tribe sizes, eating whatever they find + the occasional game.
β21355[Quote]
Fallout 3 was really great. I remember watching the E3 thinking it was the best graphics ever and I also remember thinking it was the goriest game ever as well. Actually it still looks insanely violent. The gore in Fallout 4 looks cartoonish in comparison. Fallout 3 also has some of the best looking post apocalyptic atmosphere in any game.
β21358[Quote]
>>21297Consider also that D.C. has a high population of niggers. I really don't think that raisinhole will ever rebuild itself after a world cataclysmic event kek.
β21362[Quote]
>>21355>I remember watching the E3 thinking it was the best graphics everthis was the same year mgs4, mirror's edge and crysis warhead came out lol
β21370[Quote]
>>>21247 (You) (OP)
><act
>It was always kino
I personally like it. I just mean all the youtubers with video essays about how it's bad and such.
β21381[Quote]
>>21350>the truth is there are not a lot of people living in those settlementsThere are enough to start a slave trade, make Mutants armies out thin air and having a whole Chivalric order dedicated to help the locals. The game clearly implies that there is a lot more people than just a few NPCs. Not to mentions the abundance of raiders too.
>hey honestly probably can get by on finding canned goodsAfter 200 years, you cant expect people to rely on scavanging the local Greggs.
>killing the occasional giant molerat, which could feed a community of their sizeYou would be right for a tribe, but there is still too much people and dudes living in cities like Megaton, Rivet City or Tempenny Tower.
>The bottle caps too. Considering there's just not that many of them.You're half wrong, bottlecaps were an important commodity in the Hub in the first fallout because it was a way to trade water. It was also pratically impossible to counterfeit. The people in Fallout 1 only agreed with this currency because the Hub controlled the market in the area.
In Fallout 2, when NCR took control they began to use Gold as a standard and because they were the most powerful faction to impose their economy.
>If there was a CITYThere is like 3 cities but alos three standing army. One being a merc company, another being a selfless chivalric order and the last one being a shadow governement reamnant of the old world. I ask you again, what after 200 years do they eat?
β21390[Quote]
>>21382i find it funny how much oldfags bitch about gaming becoming mainstream and then reminisce about shows like this
β21398[Quote]
>>21390This show was based lol. Now itβs just gay ign
β21403[Quote]
>>21398i watched a few clips on yt once and it looked awful
β21407[Quote]
>>21403The old ones with Adam and Morgan were great. Later in the show they replaced them and those people sucked
β21426[Quote]
>>21307>>21299It's really as simple as that. Video essays gave everyone the ability to rent an opinion and become a secondary with less effort than reading a Wikipedia summary. It's such a large epidemic but you rarely see pushback against it. Ideally, you'd play through a game by yourself, form your own perspective and only then watch some faggot speak into a microphone so you can laugh at how bad faith his arguments are, or how empty his praise might be.
β21447[Quote]
>>21426why do people waste countless hours watching them? It's literally just reading off wikipedia summaries as you said.
β21464[Quote]
>>21247 (OP)Fallout 3 and to a degree, New Vegas, are exactly like Oblivion and Skyrim. They're mass market design by committee zillennial console trash that was exclusively marketed to midwit normalniggers, who seem to have grown up and infested this board.
β21474[Quote]
>>21315And yet zoomers like to pretend bethesdas raisinty writing started with starfield. No its been raisin for a long time, at least oblivion and onwards are all written like middle school fanfiction
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>>21464You fucking retard its our board.
β21502[Quote]
>>21447Itβs the last bastion of White culture
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>>21500This is 4/v/ now sorry kwayfaggot
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>>21247 (OP)I remember giving up on this game when I realised the shooting mechanics were aids
β21542[Quote]
>>21381>The game clearly implies that there is a lot more people than just a few NPCs.I literally said that. Even if they imply more people than we see, it's still not that many people.
>After 200 years, you cant expect people to rely on scavanging the local Greggs.If the population is small enough, then yes they could. Let's say there is a couple hundred of us in our community and we live in DC. We could probably effectively scavenge for food for multiple generations, on top of eating molerats and whatever else just happens by.
>There is like 3 cities but alos three standing army. One being a merc company, another being a selfless chivalric order and the last one being a shadow governement reamnant of the old world. I ask you again, what after 200 years do they eat?You are talking about stuff that goes beyond the scavengers of DC. You're talking about the Enclave and Brotherhood of Steel and whatnot. Their operations go further beyond than what we see.
β21566[Quote]
>>21542>I literally said that>it's still not that many peopleYou are contradicting yourself in the same paragraph. Get some sleep little Chuddie.
>If the population is small enough, then yes they couldNo they wouldnt, even the Last of Us understood that and they stopped the scavanging by 20 years. They literally built communities and economy through drugs, food, and energy. All stuff they have to grow and that doesnt vanish in the air.
So again, what do they eat for 200 years?
>You are talking about stuff that goes beyond the scavengers of DCIm talking about societies, organisation and cities that exist in the game. What do they eat?
β21575[Quote]
>>21566There's just not that many people. We (irl) presumably survived for a very long in smaller communities without farming. You cannot really get around that argument without pretending the population sizes we see in FO3 are VASTLY BIGGER than what is even implied.
β21603[Quote]
>>21575>There's just not that many peopleIf I count generic raiders, the fact there is an entire slave economy and there is a trade route between 3 cities as well as 3 armies (4 if you count the mutants… That need to capture people) then there is a large population in the Capital Wasteland. Denying it is cope.
>We (irl) presumably survived for a very long in smaller communities without farmingHumans were hunters and gatherers originally, but they only settled with the agriculture revolution. Most locations in Fallout 3 are settlers living in defendable spots. Some have families and generations living in the same place since the Nuclear Holocaust. The people of post war DC are not nomadic tribes, they live in settled socities.
So, what do they eat?
β21627[Quote]
>>21603Slavery is not an indicator of a large population. Trade between various groups of communities does not imply a large population. You can have all those things you mentioned with not that many people around. Have you ever been outside? Do you know how big a city is? Megaton is like a couple hundred people. They probably scavenge for food, eat whatever canned foods they've found, molerats, those giant chicken sized cockroaches, etc. I hope you understand you're actually fucking retarded. A small community of a hundred people don't need to become farmers to survive.
β21630[Quote]
>>21619Fallout 1 and 2 had farms, quest about them and if you sabotage/help certain communities they would evolved or degenerate in their ending depending on your choice.
Its a legitimate question when Fallout 3 is the only mainline entry that doesnt bother to be logic within its own world.
β21655[Quote]
>>21630>Fallout 1 and 2 had farmsextremely small ones that could never feasibly feed their populations, there was also many settlements where their food supply is totally unclear. Fallout 3 NPCs in towns carry stuff like mutfruit and other goods so it's at least implied food grows somewhere. Fallout 4 seems to retroactively imply that with diamond city noodles being cooked from local Razorgrain that they must have had a supply growing in Megaton for the noodle stand
>Its a legitimate question when Fallout 3 is the only mainline entry that doesnt bother to be logic within its own world.Fallout Tactics didn't either, and many times in Fallout 1-2 defied logic a bit, there's people living out in the middle of the wasteland in several encounters with no farms or visible food sources across all the classics, there was even a bomb-worshipping cult in Tactics just like in Fo3. And again, this is common across the entire games industry. they do not show us literally everything. Where are the farms in Bioshock's Columbia?
And if you want to be anal, New Vegas doesn't even get a pass on this. The Marked Men and the Ghost People never have to eat anything? Where do they get food? The ghouls living in Little Yangtze in OWB?
β21657[Quote]
>>21627>Slavery is not an indicator of a large population. Trade between various groups of communities does not imply a large population.Logistics alone makes your statement false. To keep an economy and a diverse trade you need a large population. Said population cant simply sustain itself for 200 years on Aldi products.
>Megaton is like a couple hundred peopleMegaton is settled inhabitants, for 200 years, they cant have simply stayed in one place scavenging and foraging for food.
>They probablySo you dont know exactly what they eat? The three standing armies probably scavenge too? Including the mutant hating one with tech that far surpass anyone in the wastes?
>I hope you understand you're actually fucking retardedNothing you said was a clear answer, as I said before, Fallout 3 is the only game in the series where people scavenge for 200 years.
No exemple you said made sense, nor did you provide the answer to the age old question of "What do people in Fallout 3 eat?" since 2008, unanswered.
β21658[Quote]
>>21258Because the Lone Wandererβs mother is canonically black?
β21667[Quote]
>>21655>extremely small ones that could never feasibly feed their populationsWhy lying? Fallout 1 explictly shows farms and trade. Even in random encounters you find farms.
In Fallout 2, you find Ranches, Slaughter Houses and Companies that sell food.
They even introduce the class of "Brahmin Barons" in NCR.
>Fallout TacticsIts not a mainline entry, but literally one of the briefing the Paladin say that protecting local farms is their priorities.
>New Vegas doesn't even get a pass on this. The Marked Men and the Ghost People never have to eat anything? Where do they get food? The ghouls living in Little Yangtze in OWB?Marked men are cannibals, the ghouls eat Lobotomites iirc and apparently in new lore they dont eat anymore but Im pretty sure the BIG MT have special food or stuff. Dont quote me on that, I dont really play NV, I play mainly Fallout 2 and its mods.
β21670[Quote]
>>>21627
>Fallout 3 is the only game in the series where people scavenge for 200 years.
NTA you're replying to but the implication in the capital wasteland is that they did at least make some progress to recover at some point and stopped scavenging, just like in the commonwealth with the CPG (fo4's version of the NCR that is only mentioned in passing) but outside threats forced them backwards again. They literally spell it out in the making of Fallout 3 documentary, quote "To juxtapose with the previous Fallout games, we imagined a wasteland where instead of improving, things got worse" There was no magical hero vault dweller Player Character to save them like in FO1, and all the rising civilizations got stomped by slavers and mutants. If the Master had won in FO1 the NCR would look like the Capital Wasteland by the same time period, and that essentially seems to be what happened when you hear about all the postwar fallen settlements and cities in Fo3, Rockopolis, Grayditch, an unseen but only mentioned-in-passing airport, probably other towns in the capital city. Again it's implied retroactively by Fallout 4 because there was an entire functioning government based out of Quincy and University Point with it's own militia that fell apart just a few years before the player arrives.
>but everything is still dead, doesn't that just prove the point that bethesda just makes everything a wasteland?
technically things DID recover. so people weren't living in shacks scavenging for 200 years. It's still not a great writing situation, don't take this as me trying to vindicate bethesda, bt like the Fo3 doc said, the wasteland got worse. but it didn't completely stagnate
β21674[Quote]
>>21657You do not need a lot of people for slavery to exist and you do not need a lot of people for trade between communities to exist. These things alone do not imply huge and vasts amount of people. I've already explained what a small community of people could feasibly eat without necessarily farming. Megaton is probably small enough to where they do not need to be farmers to survive.
β21708[Quote]
>>21670>They literally spell it out in the making of Fallout 3 documentary, quote "To juxtapose with the previous Fallout games, we imagined a wasteland where instead of improving, things got worse" Huh first time I hear of this, like ever. The only thing I know as history in the Wasteland from my memory alone is that Rivet City was founded by Pinkerton about 20-30 years before the event took place, and there was about 3 generations of people that lived in Megaton according to Mrs Vargas.
Do you have like actual exemple of some entities or coallition that tried to unite stuff like in Fallout 4?
Because Im pretty sure that Fallout 3 was supposed to happen much earlier and was meant to be a soft reboot of the serie instead then they ditched the idea but kept the stuff instead and rolled with it anyway to keep the Enclave and the BoS.
>>21674>You do not need a lot of people for slavery to exist and you do not need a lot of people for trade between communities to existYou do need a good amount of people, the logistic to keep the trade going, the security to keep the people inside and the manpower to enslave as much as possible or to protect the hub and let a free trade in. To my knowledge, Paradise Falls is a bit of the two with freelancers and people who obey to Eulojy Jones.
>I've already explained what a small community of people could feasibly eat without necessarily farmingAnd its still some fantasy level of explaination that no person with a brain gifted with sane logic would agree on.
A settled society cant survive on M&Ms and irradiated meat for 200 years.
But continue to try and make it logical, I assure you, you put more effort than the devs did since there is no mention of what they eat aside from the Walmart they scavenge in a single quest by a single NPC.
>Megaton is probably small enough So again in headcannon now? I mean Manya does mention that Megaton formed since the bomb and that the place has a lot of history. Strange that the population is that small then, when it has trade, a religion and people who are crammed in the same house.
You do realise that even if indeed Megaton is small, there is still a lot more people in DC with like a lot more mouths to feed.
What do they all eat? Do they all scavenge? Even the Enclave?
β21715[Quote]
>>21247 (OP)I just wanna fucking say that all the people who raisin on Bethesda for "destroying Fallout lore and shady sands" conveniently leave out that
OBSIDIAN DESTROYS MULTIPLE ENTIRE CIVILIZATIONS IN NEW VEGAS
1. New Canaan, a city and nation that existed since the conception of the Fallout Bible, casually mentioned as destroyed in one line of dialogue
2. Hopeville, an entire functioning city is nuked and we never get to see it OR New Canaan with a meta joke about the player character never even getting to know about it until they 'discover' it
3. The Long 15 and Dry Wells, are in a quantum state and presumably destroyed now since you can literally nuke those places
4. Obsidian LITERALLY was going to wipe San Francisco and the Shi Empire completely from the face of canon and bethesda jumped in at the last second and told them to cut a line about the whole region being nuked by the Enclave.
Yet when Kilter Films literally re-uses a plot that Obsidian (Black Isle) wrote 20 YEARS AGO for Van Buren of the NCR getting nuked, everyone loses their goddamn minds. And it wasn't even anyone at Bethesda's idea.
β21716[Quote]
>>21708>What do they all eat?They eat the giant chicken sized cockroaches.
β21770[Quote]
>>21715>New CanaanNew Canaanites are still alive and well, they just re-settled elsewhere. Even then, its not that bad, the town isnt the capital of NCR which is why people complain. Especially when Vault Tec nuked it, a dead faction.
>HopevilleA town never heard before or after FNV, the whole point of this city was that it had the potential to be greater than the NCR or the Legion but was destroyed in its infancy by the Courier.
>Long 15 and Dry WellsDown to a choice from the player, lets face it you didnt had more towns so you decieded to add it.
By your logic, I can say the same about :
>Grayditch>Ravenrock>Quincy>University Point>Shady Sands (I dont count it but you mention it)Now, when it comes to player choice, I dont like it but you mention it :
>Megaton>Tempenny Tower>Evergreen Miles (way too functional and with too much details, they obviously canceled an idea)>The Institute>The Railroad>The PrydwenThats only in terms of player choice, we can also just go around and kill people, same thing just very dumb to mention player choice.
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>>21545>>21545it's because it's based on freemasonry, gnosticism and the occult just like all media.
there was a capped post a little back up the page where it said something about not giving up a secret code, which is based on the 3rd degree of masonry. hiram abiff, the hero whose role you play when initiated, is challenged by 3 ruffians for the secrets of masonry, which he refuses to give up. he is then hit on the head, placed in a coffin, from which he resurrects just like jesus. so in the case of fallout 3, which i haven't played, just from this pic alone we can see that the hero is jesus/hiram abiff.
even the numerology of the vault numbers is related to masonry.
13 can relate to jesus (him + 12 apostles), likening him to the sun and the apostles to the 12 signs of the zodiac. it is also a number associated with God's attributes in the bible. the 13 attributes is a big concept in judaism, which come from the part in exodus where God walks past moses and let's him see his back.
vault 101 is very masonic, lots of 101's in movies and games. it's the 26th prime number, as well as a pictograph of the gates of enlightenment, with the 1's being the pillars and the 0 a doorway. the number 26 is VERY important because it's the gematria of the divine name YHVH. it's also 2x13.
in terminator, the original android was the model 101
in 1984 winston is taken to room 101 and tortured, just like jesus. in fact 1+9+8+4=22, which matches the initials of the name of the "God" of that world, big brother, with b=2, much like heil hitler being hh or 88. you can even see big brother manifesting on the screen between the pillars.
but anyways all of the weird plot stuff in any movie can be explained by all media being plagiarized from the bible, the nag hammadi books, and ancient near east and mediterranean religions.
i play old games because poorfag, and i was playing gta liberty city stories. the boss you start working with is called salvatore (means saviour in italian). he runs the show. his girlfriend, maria, is a whore with a drug addiction. in gnosticism, mary (maria) magdelene was the wife or girlfriend of jesus, and she was a whore with demon possession issues. sometimes people call addiction having demons.
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>>21770you OWNED that fag holy
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>>21265I don't know about others but I couldn't get fallout 3 to launch through steam so I had to do some kind of fix where I launched it directly from the file location, I did a full playthrough but on steam it says I've only played 2 minutes so it didn't count my playtime
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>>24225wow… so deep bro… damn… how did you - you fucking genius
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I cant wait until they remaster Fallout 2. But only because they will also remaster Fallout tactics which runs on a similar (updated) engine and is the best game in the fallout series by a very long way.
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>>21265It's because they're playing FO3 through TTW with the added stability of FNV mods. FNV has more robust engine support and can do crazier things than vanilla FO3
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>>21566What if all those raider gangs are actually just synths controlled by Institute-esque organizations, and they restock the stores with new food that looks old? And when you approach them in the wasteland they just LARP as raiders until you leave. Maybe Vault-Tec is secretly in control of the post-war world, and it's a big Truman Show esque containment zone.
I mean, those "aliens" you run into every game are clearly not aliens. They are obviously genetically engineered mutants created by some shadow government. And we all know Vault Tec never went anywhere. It's implied that they made the nukes go off themselves. Everything was controlled by them from the beginning.
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>>21247 (OP)completely missing the point. if this, and fnv release exactly how virtuoso did oblivion then we have access to previous mods since it's LITERALLY the same games with UE5 built on top. that is a big fucking deal since UE5 oblivion can be opened, and have its entries edited just like the original. expect all the QoL, and bug-fixes to be implemented from the original, and a feasible way to create assets in-game for modders. you may live to see a future where there is a UE5 Tale of Two Wastelands.
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Fallout 3 was very forgettable, now a new vegas remaster would be great, the characters have actual personalities
Betheslop has zero character or personality
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>>26723Yet there are no mods and there will be no mods for these games
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>>26726there is already a modding page up for Oblivion Remake, and there are mods. what i'm talking about is the new discovery from modders that TES Kit can be used on this. they just need to be able to translate UE5 assets, but it's feasible, and apparently not that difficult to perform from what posters were conveying online. there will very soon be a massive mod selection for Oblivion remake, and if F3, and FNV are built the same way it will be the exact same with those two.
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>>26725both are coming out. the remakes that will be shadow-dropped all are oblivion engine series games from what i noticed which makes sense. you won't see remakes for morrowind, or daggerfall.
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>>26734there is actually a really interesting star wars conversion mod that's being built on that similar to the one that bannerlord had.
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>>26736Why not just play a star wars game though
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>>26738i have. there is also a mod being made for the newer star wars games to have their own movie duels. all i'm saying is the way virtuoso made this remake makes modding feasible, and not as complicated as people initially thought.