â„–11483[Quote]
learn the individual sh!t you need to use
â„–11554[Quote]
>>11482 (OP)if you want to make unique games you should have some math knowledge
â„–11556[Quote]
>>11482 (OP)Only learn if you are going to make shapes with code
Or something related to physics
But for that you can just use a framework instead of coding physics from 0
â„–11623[Quote]
No, the last place where you should be looking for advice is here. You don't need quantum string theory to piece together some rectangles or some other raisin. I would recommend going trough OpenGL or DX for 3D graphics which is very simple and has lots of tutorials, like rasterization, AA (Anti-Aliasing), etc… It really boils down to what you are wanting to do but I don't think anyone is going to point out the wisdom and secrets and tell you stuff like hitboxes, interp and so on.
â„–11782[Quote]
>>11482 (OP)high school/1st year uni algebra yes
you need understanding of vectors and matrices at the very least and knowing basic concepts really helps to optimize your code, you will also benefit from geometry significantly