[ home / overboard ] [ soy / qa / mtv / dem ] [ int / pol ] [ a / asp / biz / fit / k / r9k / sude / tech / tv / v / x ] [ q / news / chive / rules / pass / bans ] [ wiki / booru / irc ]

A banner for soyjak.party

/sci/ - Soyence and Technology

I fucking love science!
Catalog
Email
Subject
Comment
File
Password (For file deletion.)

File: soyjak 20 (neutral face).png 📥︎ (101.65 KB, 600x800) ImgOps

 â„–26534[Quote]

making my game with vulkan and C#
>WHY WOULD YOU HECKIN USE C# AND A LOW LEVEL GRAPHICS API YOU NEED TO USE MY SHITTY 20 YEAR OLD C++ SLOP
shut the fuck up

 â„–26536[Quote]

Imaginary strawman award
C# is 20 btw

 â„–26541[Quote]

Enjoy writing a leftist meme to draw a triangle. Also, if you are using C# you should be using XNA/Monogame or DirectX

 â„–26542[Quote]

performance you bitch

 â„–26543[Quote]

>>26541
monogame is a meme
use silk.net with sdl/opengl

 â„–26545[Quote]

File: roar.png 📥︎ (71.02 KB, 420x500) ImgOps

WHY WOULD YOU HECKIN USE C# AND A LOW LEVEL GRAPHICS API YOU NEED TO USE MY SHITTY 20 YEAR OLD C++ SLOP

 â„–26547[Quote]

>>26534
Vulkan isn't terrible but DirectX works much better with C languages

 â„–26548[Quote]

Clearly the best programming language for making games is GDScript

 â„–26554[Quote]

>>26547
only modern companies with 10k employees or unreal can make use of modern dx albeit

 â„–26558[Quote]

>>26543
Sure whatever. I just pulled monogame off the top of my head. Never used it before.

 â„–26559[Quote]

>>26547
Specifically C++. I wrote DirectX in C (no ++) and it was painful because DirectX is a COM API so you will be using very long function names and passing pointers a lot.

 â„–26563[Quote]

>Vulkan
Moat bloated triangle program award



[Return][Catalog][Go to top][Post a Reply]
Delete Post [ ]
[ home / overboard ] [ soy / qa / mtv / dem ] [ int / pol ] [ a / asp / biz / fit / k / r9k / sude / tech / tv / v / x ] [ q / news / chive / rules / pass / bans ] [ wiki / booru / irc ]