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/fnac/ - Five Nights at Cobson's

Discussion of our very own slow-burn, atmospheric, jumpscare heavy slowburn horror kino.
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File: 0874A6D3-73B4-4F36-932A-5E….gif šŸ“„ļøŽ (270.22 KB, 255x250) ImgOps

 ā„–4652[Quote]

Night 5 is still playable but the custom challenges on hard mode are retarded and unfair. Mooooods, pls do the following:
>Make it so that the fingerboy waits a while before attacking you. Make it so that it waits until you shine at it, and only THEN it screeches and jumps at you. If it waits for too long, and you haven't flashed it, then it can attack you in the darkness WITH THE SAME LOUD SCREECH so that you know.
>Make it so that the fingerboy screeches as soon as you flash it. As of now, it takes like a precious half of a second for it to screech, so if you can't see its tiny body, you can't know it's running after you until it screeches. No, it should screech immediately.
>If it's pitch black and the fingerboy has decided to attack you, make it so that it screeches in the darkness.
>Make it so that when the door is in the process of closing, but hasn't closed completely, the fingerboy can't jumpscare you.
>Make it so that it doesn't attack with Cobson in the room.
>Maybe do something about flashing the hallway with a 'jak at the doorway, and you can't see the fingerboy.

Until then, there's not much you can do to counter cobson + fingerboy:
<Is Cobson is stalling, consider not flashing at him, because the fingerboy might be behind him when you do that. Instead, you could close the door on him and open it quickly, before he drains your power (but this is also risky, you could lose power, or get raped if you do it too quickly)
<If you flash at Cobson while he's in the doorway, maybe try holding the flashlight in case the fingerboy screeches, and close the door with the flashlight still on.
<As soon as you hear Cobson's exiting footsteps, close the door

 ā„–4655[Quote]

How did you beat night 4?

 ā„–4661[Quote]

File: Squirrel-1.gif šŸ“„ļøŽ (19.83 KB, 124x124) ImgOps

>>4655
Loldubs
I beat it quite easily.

Until 1 a.m., close the lights and simply look at your vent in case of imp. If you hear footsteps in the hallway flash the lights. And feed the squirrel every 10 seconds (have this gif running on your phone as you play, and feed Nutty whenever the square changes color)

After 1 a.m., look out for 'plier in the generator room every 10 seconds. Remember: if he shuts down the power you can still survive, as the generator will restart after some seconds.

Close the door after chud so that imp won't get in.

BE VERY CAREFUL WITH COBSON! As you know, he has 3 footstep cues: going from the hall to your doorway, entering your room, and exiting your room. When you hear him at the doorway, QUICKLY feed Nutty, close the vents, and close the lights. If Cobson is stalling at the doorway for too long, close the door on him and open it quickly. He'll enter your room. As soon as he leaves, close the door again in case of fingerboy.

I don't have any advice. Just check the wiki:
https://soyjakwiki.net/Five_Nights_at_Cobson%27s

Here's another 'een who finished the 4'th night:
https://youtu.be/FctscdlNISM?si=RDkEjcJ4SNocJXQy



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