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/fnac/ - Five Nights at Cobson's

Discussion of our very own slow-burn, atmospheric, jumpscare heavy slowburn horror kino.
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File: 123456789.png 📥︎ (134.63 KB, 845x850) ImgOps

 â„–4588[Quote]

make it so impish can't come in at the same time as chud or cobson

 â„–4589[Quote]

I am pretty sure this is already true for Cobson but Impish can only come though the vent if Chud is in the room so you can just close it if you see him there.

 â„–4590[Quote]

>>4589
Idk man, to me it seems like the hallway imp just can't help himself, and keeps coming in right after Cobson.

So think about it for a second. It's pitch black (or else Cob rapes you), you haven't checked the hallway with your flashlight in 15 or so seconds (or else Cob rapes you), and now you suddenly hear a buzzing. The enemies who buzz are Chud, imp, and 'plier. If it's Chud, you can't flash, or he kills you. If it's imp, you can't not flash, or he kills you.

I don't think that the devs will make it so that imp and Chud won't attack at the same time. This will take away from the challenge, and will make achieving the "there's a party" award much more difficult.

My solution is maybe to give Chud's buzzing just anything to differentiate him in the dark from the imp. Maybe a subtle morse code cue to his buzzing, like:
> • — — — — | • • • • — | — — — • • | — — — • •
Better yet, maybe make it so that there's some consistency:
>Imp is fatal, must be flashed off. He buzzes.
>Chud is fatal, goes away on his own. He buzzes.
>'plier is benign, goes away on his own. He buzzez.
>Troon is benign, must be flashed off. He doesn't buzz.
>Cobson is fatal, goes away on his own. He doesn't buzz.
This is inconsistent. How about we removed Chud's buzz, and instead made him have incellish mouth breathing noises, to explain his chinlessness. He could also have louder noises to make hearing for Chud less challenging than the stealthy Cobson. The imp can have buzzing noises doe.

But until the devs make that change, I guess that when you hear the buzzing, you have to count. Chud goes away after 5 seconds, imp kills you after 7 seconds. So if it's been 5 seconds since you've heard entering footsteps, but no exit footsteps, it means imp is in the room and you have 2 seconds to flash him. But this can be hard if 1.) Feraljak's tablet is playing, and 2.) you have a whole party of multiple soyjaks in the room, and the buzzing comes from two sources (example: both imp and 'plier). Furthermore, listening to how many seconds it takes for a human character to leave the room breaks the immersion and suspension of disbelief. They become a bit of code in the game that you gotta check the wiki on. Not that FNaC has ANY good manuals on the game. Doll's phone calls alude to what you have to do, but don't explain very well and you don't understand what he meant until AFTER you've consulted the wiki or the fellow soyteens. Every night you play in this game is a marge moment for someone who isn't in-the-know about this game.

One more thing I guess you can do is: as you hear Cobson exit, and you hear buzzing, you can close the door. The enemies will open it on their own once they leave. This ensures that you won't have multiple soyjaks in the same room.



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