>>445Updates
New Class Schizo/Feral: Consists of asylum patients, deranged animals and religionjaks. Don't know what it does but probably has some sort of "frenzy" keyword. Also can make your hero attack without Weapons.
Deckbuilding Notes
Decks probably consist of 40 cards. May add a sidedeck probably consisting of a max of 6 cards.
There are probably 5 tiers of rarity from most common to least.
-Dust
-Coal
-Soy
-Unsure of what to call this nothing really stands out just don't want Soy to be the second highest tier
-Gem
Rarity affects deckbuilding you can only add 3 copies of a Dust card, 1 copy of a Gem card and 2 copies of any other card to your deck. Gem's are probably named and feature search effects similar to how Legendaries in Hearthstone are searched.
I think Primary Class + Secondary Class would be a good deckbuilding choice. You could only have a certain number of cards from your secondary class and certain cards (labelled "Primary") would only be availible if you chose that class as your primary. Also would probably feature colour exclusive cards which have certain bonus effects if your current deck is exclusively composed of cards of a certain class.
Hero Powers: Will most likely give between 2-3 options for each class for which power you want and restrict you to only chosing powers from your primary class. This is assuming i have them of course.
Class (dunno what to call this other than "Class")
Might feature and RPS system of Warriors, Rogues and Mages with Warriors being strong against Rogues, Rogues being strong against Mages and Mages being strong against Warriors. Might subdivide it into Offensive and Defensive versions which only trigger when attacking and defending against a class their strong against respectively.
Minion Types
I have the following minion types planned.
Animals: For the 'mals functions like Beasts in Hearthstone. Specific to Though, Wholesome, Bugs and Schizo classes.
Moderators: Synergise with Ban effects or effects like them. Specific to Meds, Tranny and Wholesome classes.
Troons: Have conversion type effects which make enemy cards Troons and have the most class specific destroy effects. Specific to the Tranny class.
Female: Refers to explicitly female 'Jaks.
Racialjaks: Refer to 'Jaks of a specific race. Will probably add at least White, Brown, Asian and Black 'Jaks but will possibly subdivide Brown into Latinx, Arab and Indian.
Scions: For story characters, all 'Jaks which belong to this tier are Gems tier.
There will be more Minion Types.
Nas Corner
Thinking of adding special Nas cards in one of the expansions. I have 2 specific Nas's in mind.
Chudjaks: Might offer effects not normally availible to your class but at a cost.
Chads (can't use Gigachads as that's a copyright): Need to be ritual summoned but are generally more powerful than regular cards.
Specific Cards
Neutral (Classless) Cards
Classic Soyjak - (1) Type: Jak
Class: Neutral Rarity: Dust
2/2/1
(A 1 life 'Jak and a solid choice for early decks but probably only the best option in decks which specifically synergise with 1 life cards (not sure if this synergy belongs in Meds (because they seem the most Paladin like) or Consoomer (because hardmode).
Spelldragon - (9) Type: Jak (Dragon)
Class: Neutral Rarity: Gem
First Post: Discover an Action, do this 2 more times.
(Not sure how to stat it but it's First Post makes it a strong card for control decks)
Thougher Cards
Rabid Doe - (4) Type Jak (Female Animal)
Class: Thougher Rarity: Soy
Flee: Gain +2/2 and draw a card but lose 1 Life
Last Post: Devour an enemy 'Jak
3/3/2
(The first Doe card, may also add the Female type since Does are female deer)
The Swarm/The Black One - (8) Type: Action (Shadow)
Class: Thougher Rarity: Soy
Devour all 'Jaks
(Whether i use the "Swarm" thoughjak or the "Black One" thoughjak for this card is debatable)
Thoughomancer - (4) Type: Jak (Scion)
Class: Thougher (Primary) Rarity: Gem
First Post: Discover any Thougher card which didn't start in your deck, you cannot play it this turn
Thoughnus: Costs (1) less and allows you to play the card you Found on the turn you Summoned this 'Jak
3/2/2
(Just like Zephrys the Great from Heartstone except more powerful since i'm not coding a Zephrys the Great into the game. Will probably feature a convenient search menu and will require good knowledge of all the current Thougher cards in the game)
Wholesome Cards
Interracial Friendship - (4) Type: Action
Class: Wholesome Rarity: Soy
Can only be played if you have 2 or more 'Jaks
Take control of an enemy 'Jak which doesn't share a type with any of your current 'Jaks
(Good for zoo decks and all decks use 'Jaks)
Consoomer Cards
Slowburn No Jumps Scares Horror Fan - (4) Type:Instant Action
Class: Consoomer Rarity: Epic (the not sure what to call it tier)
Devour an enemy 'Jak
Prevent any player from using Instants for this turn and the turn after
>>448Not a fan of hearthstone descriptions but i like 'Jaks so will probably add descriptions. Also lore mainly tied to the Scion cards.
Also the game will probably be called Soyduels or some variant of that.