â„–315[Quote]
>>307sounds good
we will give you the other scripts later when froot decides we can start lorefagging
â„–316[Quote]
>>296
also forgot to add if feraljak wakes up and bars arent broken he cant do shit but squirrels will focus on breaking them asap
â„–317[Quote]
>>301>>296oops yeah im a retard, i meant for troon to spawn on the right side not the left one (map confused me)
â„–318[Quote]
are we going for 2D or 3D or a mix of both?
â„–320[Quote]
>>316say this in the matrix. this thread will be left as a way to find and get into the matrix basically
â„–324[Quote]
>>322wtf how did you make it that fast?
â„–325[Quote]
>>324this is just a mockup animation to see what it could look like
â„–327[Quote]
>>322why did polchud attack at the same time with swede?
â„–333[Quote]
>>332
because qanon is a cia psy op Though
â„–337[Quote]
>>322wonderful, however i think the lines are a little too thick
â„–347[Quote]
where would y'all go
â„–352[Quote]
>>348
Can i get in please. Even doe I won't be contributing much. I just wanna watch and cheer.
â„–360[Quote]
Make death minigames that are just pixilated TND and when you complete them you get jumpscared by regular TND
Then get youtubers to play the game
â„–364[Quote]
>>357How did you make the models, sprites etc though PLEASE TELL ME !!!!!!
â„–365[Quote]
>>364the guy who linked it didn't upload the video, i did. the models are made by some other guy in the matrix server. i just draw the sprites and the map
â„–369[Quote]
>>357wouldnt it be easier and more authentic for it to be a 2d game with pre rendered images
â„–370[Quote]
>>369we've already decided, plus it looks too good right now to redo everythiny
â„–371[Quote]
>>369Not necessarily easier (3d is easier
imo) and you couldn't have kino a24 slowburn bone-chilling lighting, rotating cameras and we would need a fuckton of different sprites to make it look authentic. Also FNAF1 being 2D heavily limits what animatronics can do and where they can be, since we're going for a bit more depth and a 'teen made a 3D model of the map early on we went for that.
â„–381[Quote]
we need someone to edit a good ACK sound for the jumpscare sfx
â„–396[Quote]
>>360Â
DO THIS>>357Also make the 'jaks in mspaint they look coaly rn
â„–397[Quote]
>>396>they look coaly rnyou haven't seen shit yet nigga
â„–404[Quote]
Hi I'm down to help. animator/music producer.
â„–405[Quote]
>>391loreGOD here my senses are tingling…
â„–408[Quote]
>>404there's a lot you could help us with when it comes to sound design, join the matrix above
â„–412[Quote]
>>410You will not hide any of it because we must see all of it
â„–413[Quote]
>>411Troon is already in the game thoughever
â„–414[Quote]
>>413I see it's true
But I think it would be a fun mechanic to annoy people who want to play on max difficulty
â„–428[Quote]
>>427If we started the project 10 days later than we did we would've picked a different engine but quite a vit has been made already and it's not worth porting the whole project to another engine
â„–429[Quote]
>>428So what is the engine?
â„–436[Quote]
>>432what do the other jumpscares sound like doe
â„–437[Quote]
>>436like fnaf jumpscares
â„–515[Quote]
I am currently helping create this soydeo game or whatever
â„–516[Quote]
Please fnacDEITIES
add Though jak in the game as this distraction jak you have to deter like golden freddy or that one minigame from Ultimate Custom Night
â„–522[Quote]
>>521
kill yourself i had earbuds on
â„–526[Quote]
test
â„–532[Quote]
Test
â„–556[Quote]
trailer soon
â„–559[Quote]
>>558good taste xis, you’ll be getting a reward in VC tonight
â„–560[Quote]
>>147too late nigger, the trailer is out by tomorrow
â„–567[Quote]
>>563We're using a few royalty free sound effects, but aside from those our soundGOD is pumping out some good stuff. Foley work is always nice howeverdoebeit, froot recorded a couple sounds xe made on xer own but you're welcome to provide more.
â„–568[Quote]
>>563The trailer is more of a teaser too, it's very light on gameplay footage and contains no ingame SFX. The gameplay parts were recorded early in development as well so they're a bit outdated compared to what we have now
â„–570[Quote]
how long until the trailer gets released? can i get a countdown since i am a slf
â„–573[Quote]
>>570Be patient little chuddie
â„–587[Quote]
>>563SoundGOD here, our sound effects are sourced from all over but modified before they're put into the game
I would love for you to join the matrix and listen, there are some areas that would be perfect for foley sounds I think and it would be nice to have a second pair of ears on the project
â„–592[Quote]
Hey, I am down to help with art and possibly music too, what is the matrix server?
â„–603[Quote]
>>594>>593can y'all help a brotha out or what? people told me to find the matrix server to help but I couldn't
â„–606[Quote]
>>604
ok ty
â„–608[Quote]
>>604
can you link the main thread url? can't find it
â„–648[Quote]
Will this game released on gamejolt and itch.io ?
â„–655[Quote]
>>639Chuds don't say this
â„–697[Quote]
why is this thread not stickied
what if a 'cord raid just wiped out the board entirely
i'm sure there'd be archives but it would still be convenient to sticky this, froory froor
â„–698[Quote]
FNAC uses UNITY which is NONFREE
dont fall for froots malware agenda.
â„–783[Quote]
if froot actually makes this we HAVE to get 'plier to play it
â„–921[Quote]
put this gem in /chive/