β115094[Last 50 Posts][Quote]
On Soysphere Island, many tragedies have stricken the inhabitants. Most recently, the gates of Niggerhell have opened, to reveal an army of undead. A Jarty-Gooner Alliance threatens dmin 6's Cord Empire. The Shartycord convenes to invade the Jarty Empire to restore order once more.
BEGINAs observed in the previous thread (
https://archive.is/JYvhV), dmin 6 has sorted his massive party into three groups. A main group, a secondary group, and an Auxiliary group. These are called Group A, B, and C.
At the Shunker, Shartycord makes last minute preparations, before embarking on their mission to kill the Nujarty.
As it stands Group A has strong infantry, while Group B has strong mechs. Group B may actually be better suited for a more difficult task.
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>>8823345
nuchud or however he is called after going after a triple merge uses one of his aryan rarity magic cards called "thermal ray" on goonmech it deals a raisin ton of damage
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also im glad the thread is back
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>>8811813
if you're not planning to do 'dmin 6 3 then at the end once nu jarty is defeated have shartycord fire several nukes obliterating 4cuck island and destroy the swaglord mech that way or through a boss fight
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>>8823547
>>8823537
I've been deliberating and I think it ought to end on a sort of cliffhanger, like that non-canon ending thread did.
Thanks for the positive comment.
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>>8823656
Shoot the arm gun at the nigger magi
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>>8823678
You probably don't want to do that. It is very powerful, has big AOE, and only has one shot. Are you sure?
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>>8823707
dont do it its a nigger move.
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>>8823686
bash and smash the burning goon mech at nigger magi repedeatly
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>>8823746
thats not possible the creator of cobman stated that if he wanted to do a seuquel it would have a new villain so not the gooners, goonclown should pilot the finale goonbot boss and die with it
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>>8823574
Donβt forget about goonclown. I want the story of goonclown and the gooners to either completely conclude in a satisfying way in this thread or have a sort of cliffhanger that kind off sets up a cobman sequel.
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>>8823756
I am the creator of cobman adventure. Gooners wonβt exactly be villains, im still figuring out their role
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>>8823776
didnt you state that at most you would include some gooner remnants?
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>>8823756
Im ok with goocnlown dying in this thread, but there will be something with the gooners happening later
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>>8823781
i have not really planned it out yet as the sequel is still one or two weeks away
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>>8823803
just in time for halloween sort of
β116312[Quote]
The Goon Gang from cobman adventure will be completely gone, itβs structure completely dismantled. Goonerhell gooners and Goon Gang are not exactly teh same thing, goon gang is kind of an extreme branch of shartenburg citizens converted into gooners
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>>8823762
Pretty sure the 4cuckers returned Goonclown, and that Goonerhell closed their reinforcement portal.
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>>8823756
The nugoonbot is supposedly autonomous/ no pilot.
β116315[Quote]
how about this? have one gooner cultist return back to xis original cobman dimension after he sees this dimension's gooners being BTFO'd and some of them becoming peaceful
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I'm actually surprised Goonclown survived this raisin.
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>>8823892
i doubt he will survive to the end of the thread XE CANNOT GET AWAY WITH THIS.
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>>8823902
Well, the 4cucks returned him and the party has no reason to reopen the goonerhell portal. In fact, they're probably about to raid niggerhell/niggerlimbo.
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>>8823860
Yes, but something will happen to teh gooners that entered this adventure, but i wont reveal it just yet
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>>8823917
Didnt u state raiding niggerhell is impossible since you wil burn to death previously? also they still need to kill soytan, astro jarty, The newly built goonbot and goonclown
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>>8823917
If so, goonclown will probably not be in the cobman sequel, as the portals from goonerhell to shartenburg have been destroyed.
He will probably be hanged by dr. Goon for starting the entire raisinfest or something
β116322[Quote]
>>8823931
>Didnt u state raiding niggerhell is impossible since you wil burn to death previously?
Yes, its hazardous environment quickly disposes of raiders, with few exceptions. However, Niggerlimbo doesn't have this hazard. It's also optional to actually raid Niggerhell/Niggerlimbo.
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>>8824096
personally i dont think niggerlimbo needs to be raided just needs to be closed and we can do that by destroying the science tower nu jarty built (also raiding niggerlimbo would take just too much time)
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>>8824115
Very well. I can't think of too many reasons to raid Niggerlimbo myself.
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>>8824179
nuchud uses a healing card on never goon squidward healing him, group b waits untill group a and c arrive then once they do the now singular huge army advances forward
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>>8824179
Meanwhile astro jarty rages from the jartmart being destroyed, he lasers the ground all around him and destroys everything in his path
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astro jarty decides to calm the hell down after that and go and check on the science tower keeping the niggerhell portal open
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>>8824387
marge so shartycord armies stormed the remaining nujarty buildings did they find and kill any of the generals/leaders?
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>>8824412
The devil routed them to the Niggerlimbo castle, where they can make new plans to destroy the Sharty. Group A+C ruined his main plan though.
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>>8824461
so…if the science tower can be destroyed and thus closing all the portals that would that piss off the devil and have the nujarty cucks trapped in niggerlimbo forever
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>>8824486
astro jarty calls up his generals on discuck asking where the fuck are they and what happened to the main forces
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>>8824606
astro jarty calls up goonclown and tells him to get his ass here and to bring whatever supporters he has left and have the goonmech on the way there (albeit the mech will probably arrive when the tower gets destroyed because gooners are lazy and wont delivery raisin on time saar) . astrojarty also gathers whatever remains of the nujarty army to assist him in guarding
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Making some niggerhell enemies
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>>8825106
nuchud uses 2 aryan cards one is called "aryanheaven shield" which summons a giant shield over the mountain peak where group b is if any of the niggerhell enemies enter through it they will be severely weakened and get a lot of debuffs, the second is "summon" summoning 3 chud angels with spears made out of pure vril to further reinforce group b untill group ac arrives
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>>8825106
the rest open fire on any niggerhell units in their line of sight
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>>8825258
He can't use two cards at once because one of his hands is holding sword.
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>>8825275
*holding a sword
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>>8825275
alright he casts aryan shield first then in the next turn he will cast summon
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>>8825487
chud mech kills one caconegroes using his energy cannon arm, astro chud blastes the second one in the eye
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>blastes
saar im not esl saar
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>>8825768
hold the position and wait for the group ac to finally arrive
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>>8825949
erm…u forgot to add teleported peeps that went out of the room like the jewish tank and two sharty marines also the dreadnought
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>>8825970
They're further down the mountain.
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This is going to be hard to declutter…
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>>8825973
okay saar team d and b starts heading towards the science tower, feralston stays in the back he has the sharpest instincts and is the most perceptive so he will spit anyone or anything trying to attack the travelling army from the back
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>>8825989
take your time on fixing up the army
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>>8826434
Tell them to not worry as unless they bring astro jarty or a bigass mech they can defeat xem with mild difficulty they continue walking also getting some shartycord soldiers covering their flank and rear of the group incase of a ttack also im going to sleep saar
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>>8826513
'ight
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>>8826535
You gonna do my prompt next, Mate?
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>>8831440
Pew pew Metallic bullet
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>>8828393
I thought it was a joke. It'll be initiated in the background now
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>>8834379
and then… Natekisser uses Jarty magic to make himself look like Nate Higgers
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>>8834485
Just spawn an armada of jartyniggers already, can't wait to try my tungsten pump method
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>>8843772
Meanwhile the dimensional police are preparing the final option for stabilizing this reality, they will put up a massive forcefield over all the islands, the forcefield will completely block teleportation and make teleporters useless, it will also somehow stop all the sides from advancing their technology.
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>>8843888
The plan wonβt be put to action until after the closing of the niggerhell portal so it does not undo all the work
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>>8843772
The tank fires at the niggers and the big sharty mech attacks the nigger magi. The Astros attack the dinosaur with their guns
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>>8844296
nuchud uses his aryan card using ARYANHEAVEN PULSE it emmits a huge pulse of vril energy dealing heavy damage to niggerhell type enemies only, meanwhile nate slices one gooner in half with his chainsaw while shartycord reinforcements deal with the other two, and the shartycord tank using its main cannon, the machine gun underneath and the autocannons on the side to attack jartysaur
β116381[Quote]
>>8844623
chudmech stands up and fires his strongest attack the the goonbot SPIRAL THERMONUCLEAR SWASTIKA RAY
meanwhile Kuznetsov stands up and pulls out his phone and calls for a kolymanetwork attack chopper to come in to their location to assist them
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>>8844617
Run over the niggers and rush towards the portal and fire everything avalible while the troops protect the flanks
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also heres a idea on how to kill off goonclown have the ghost of cobman kill him it seems only fitting
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>>8844669
you mean the tower thats keeping the portal open?
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>>8844672
I'll leave that up to red ID, aka Cobman creator
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>>8844672
That would just undo the sacrifice of cobman.
But since the ghost of cobman is established to exist earlier in the thread he could kind of guide the characters on how to fight goonbot and the gooners.
He is not allowed to kill as i want cobman to stay dead so his legacy could play a role in the sequel.
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>>8844729
TLDR: the ghost of cobman is canon but canβt fight or kill
β116388[Quote]
have ghost cobman assist the Kuznetsov group with fiighting the goonbot jrassisting them with advice
β116389[Quote]
>have ghost cobman assist the Kuznetsov group with fiighting the goonbot jrassisting them with advice
forgot to add a space award
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>>8844920
the shartycord tank fires its main cannon at goonbot jr's eye while also firing its turret and autocannons at its torso
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chudmech tries to slash his energy axe at the claw holding him and fire off his anti matter ray
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>>8844920
Nupol Aryan redirect first volley of speeding tungsten cube from each portal(1/5) toward nugoonbot
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>>8845208
Nupol aryan is at a different scene, but he can relocate if you want.