â„–105827[Last 50 Posts][Quote]
On Soysphere Island, many tragedies have stricken the inhabitants. Most recently, the gates of Niggerhell have opened, to reveal an army of undead. A Jarty-Gooner Alliance threatens dmin 6's Cord Empire. The Shartycord convenes to invade the Jarty Empire to restore order once more.
BEGINAs observed in the previous thread (
https://archive.is/JYvhV), dmin 6 has sorted his massive party into three groups. A main group, a secondary group, and an Auxiliary group. These are called Group A, B, and C.
At the Shunker, Shartycord makes last minute preparations, before embarking on their mission to kill the Nujarty.
As it stands Group A has strong infantry, while Group B has strong mechs. Group B may actually be better suited for a more difficult task.
â„–106526[Quote]
>>106512>>8768192'dmin 6 and White Knight stab the Jartyworm's mouth with their swords. It pushes them back and keeps chugging along.
John Feralston whips out his secondary, to fire some non-deadshot magnum rounds. One misses, one is deflected on a plate. The final one hits. This does some good damage to that segment of the worm…
â„–106527[Quote]
>>106526'dmin 6 tells everyone to only shoot the unarmored segments, john feralston switches to his high calliber lever action rifle and starts hip firing while veteran chud fires full auto at the jarty worm, calm and warm fire a combined at le caterpillar too, the cord baby mech along with patrick and other chuds opens fire aswell and the only muder drone bot fires a wrist missile
â„–106528[Quote]
>>106526jartyworm turns over to feralston and screams at him, it then lunges at him and slams him back into the wall
â„–106529[Quote]
>>106526white knight and admin 'ix repdeatly stab jarty worm's mouth targeting it.
â„–106530[Quote]
>>106528(it doesn't bite him btw)
â„–106531[Quote]
Give me a moment. I'm doing 2 turns this time
â„–106532[Quote]
also heres a hot take..we should spend too much time on extra bosses albeit
â„–106534[Quote]
>>106532even doe they are fun for the whole family o algo
â„–106535[Quote]
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TURN 1/2, DO NOT RESPOND YET>>106527>>106528>>106529>>106530'dmin 6 gives an order
^Don't aim for the blue! It's armor!He and Whiteknight continue to stab the Jartyworm's face.
The Jartyworm stirs up, and swings. He slams his head into John Feralston.
The attack hurts John Feralston pretty badly. It also gives 'dmin 6 and White Knight's brains minor damage.
Only Chud Veteran gets off shots this turn. All miss, due to the speed of the worm swinging itself…
To be continued… â„–106536[Quote]
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TURN 2/2You may respond>>106527>>106528>>106529>>106530>>106535Cordbot Mk 1 and Murder Drone fire at the 4th segment of Jartyworm. The Cordbot's frag rounds and Murder Drone's wrist missile tear the segment to shreds. However, it doesn't bisect the worm.
Patrick Chudson's team fire at the 3rd segment, while Chud Veteran fires at the first segment. Calmplier and Warmplier target the 6th segment with a fusion-beam explosion.
The Calm-Warm explosion does great damage. The other attacks do moderate damage.
John Feralston was stunned for this turn, therefore he couldn't attack the Jartyworm…
The Jartyworm begins to box the party in, biting viciously at 'dmin 6 and White Knight's swords. Chud Veteran is also dangerously close to the worm's mouth.
â„–106537[Quote]
>>106536chud veteran throws a grenade into the jarty worm's mouth before falling back. 'dmin 6 gets up and swings his sword at the most injured segment (the one with empty health) and with a mighty slash splits the worm in half
â„–106538[Quote]
>>106537by falling back i meant stepping back btw.
â„–106539[Quote]
>>106537Throw or drop in? This is an important choice.
â„–106540[Quote]
>>106539drop in precisely drop in using a gap inbetween the worm's teeth
â„–106542[Quote]
>>106541NO NO NO FUCK YOU AND FUCK YOUR SHREK SPAM
â„–106546[Quote]
>>106540the gap is pretty small though, how will it fit in?
â„–106547[Quote]
>>106546the grenade isnt that big so the explosion will be weak but the shrapnel from it will cause big internal bleeding for the worm
â„–106548[Quote]
>>106537>>106538>>8768743>>106540>>106547Chud Veteran drops a grenade into the Jartyworm's mouth, then falls back. The Jartyworm chases him down anyway.
'dmin 6 and Whiteknight cut at both ends of the 4th segment. This successfully bisects the surviving parts of the worm… However, each segment has its own health for a reason! The worm is now two organisms!
The grende explodes, turning the Jartyworm's head into chunks, and spraying blood on the wall and floor. The worm can no longer eat your party members alive.
If this post ends in a number lower than 4, it will turn out that some of the shrapnel damaged Chud Veteran. If 1 is rolled, it also wounded Dr. Soystein and does extreme damage to Chud Veteran.
â„–106549[Quote]
>>106548shrek shows up to save the day
â„–106550[Quote]
>>106548Chud Veteran takes moderate damage from his own grenade.
â„–106551[Quote]
>>106548the other end of the jartyworm lunges at the sixth admin of the website and stabs him in the lungs
â„–106552[Quote]
>>106551*lung, sorry, it's just one of his lungs, not both
â„–106553[Quote]
>>106548'dmin 6 does a somersault and cuts off the spike at the end of the jartyworm leaving the jartyworm to retreate..deep into shiutskin sewers where he wont be seen again for this entire adventure thread (I HATE GETTING STALLED FROM GETTING TO THE MAIN BOSS BY PUTTING RANDOM RAISIN MINI BOSSES ITS BAD…BECAUSE..JUST BECAUSE OKAY?)
â„–106554[Quote]
Also btw it kinda felt like 'dmin six was nerfed in dmin six adventure 2
â„–106555[Quote]
>>106553you might aswell destroy it at this point, it's practically harmless, it doesn't need to go into the sewers lol
also, seethe
â„–106556[Quote]
>>106553It IS a main boss, nigger
â„–106557[Quote]
>>106556its not nigger that main main bosses are le heckin astro jarty, gooner froot and goonbot you fucking dumb faggot
â„–106559[Quote]
>>106551>>106552>>106553Chud Veteran knocks one of the pieces Jartyworm's head off… It's revealed that he took moderate self-inflicted damage…
>This was either my best idea, or my worst one…The Jartyworm cocks back its tailend, to stab 'dmin 6. 'dmin 6 tries to cut it off before it can stab him.
DUELIf the last digit is less than 5, 'dmin 6 gets stabbed. If it's more than 5, 'dmin 6 cuts the tail. If it lands on 5, the attac merely gets blocked…
>>106549If it's 8 or 9, Shrek shows up out of nowhere and blocks the Jartyworm, then starts eating it alive.
â„–106561[Quote]
>>106559its 5 'dmin six blocks allowing heartknight to jump up and slash the spike in half. calmjak then fires a /calm/ beam at the two now seperate jarty worms making them calm the fuck down and leave group a alone
â„–106562[Quote]
>>106561>>8768942White Knight separates the tail blade from one of the Jartyworm organisms.
Perceiving that they can do very little against the party, both pieces of Jartyworm attempt to retreat thru the grate.
The Party focuses their entire firepower on the smaller part, completely obliterating it. The other part escapes.
The escaped part will either grow a new mouth or starve to death. Either way, you reason that it can't bother you for the rest of the adventure, since growing a mouth back probably takes a long time. Even if it does regenrate, it'll probably get killed by Shartycord soldiers…
Your party may proceed.
â„–106563[Quote]
>>106562meanwhile, a few wandering 4cucks find the corpses of the small dead turk and greek astros that fought Mokraine a long while back, they grab the corpses and go back to their base, and give the corpses over to some scientist 4cucks, where the astro technology will be reverse engineered
â„–106564[Quote]
>>106562soystein attemps to heal as many people as possible, but eventually runs out of medicine and things to give
â„–106565[Quote]
>>106564then the party progresses further o algo
â„–106566[Quote]
PART 1/2>>106564>>106565Dr. Soystein heals the party members again. He runs out of support items, except for one mystery pill…
The party hears a girly laugh. They turn towards the grate, but she already disappeared…
^Let's just proceed before xhe attacks us, okay?They proceed to the next room…
â„–106567[Quote]
>>106566OMGXIZA IT'S ROBOKLEKI!!!!!
â„–106569[Quote]
>>106568it's robokleki, and it's a new character
â„–106571[Quote]
>>106570it's not a singular person i think, it's just a term used for when someone avatarfags using oekaki or something, either way, we had kleki, then protokleki, and now we have robokleki, this is just like muh hekkin darwinian evolution, all hail doctor fauci!
â„–106572[Quote]
PART 2/2>>106565>>106564At the next roomz the reader may notice a change in the lobby's layout…
In front of the party is a massive glass window.
Behind the glass pane, you notice a security door close. Behind it, you see two Jartys that don't notice you…
THE DILEMMAIf you got thru the door, you'll alert the enemies.
If you shatter the window wall, you'll alert the enemies anyway, and they WILL catch you before the elevator door closes.
If you want to avoid the enemies, you'll have to
stealthily breach the window.
How do you do this? Or do you choose the door?
â„–106573[Quote]
>>106572the sixth admin of the website uses his sword to gently cut a rectangle large enough for the team to go through, while also making sure the part of the window he cut doesn't fall down, shatter, and make noise
â„–106574[Quote]
>>106572use warmpiler's heat ray to melt the glass instead of breaking because melting will be quiet once its melter uses calmjak's powers to cool it so we can cross over it
â„–106575[Quote]
ermm wont cutting shatter the glass anyway?
â„–106576[Quote]
>>106575his sword is super tough, he can cut through tough things very easily, if he just gently cut's the glass, it hopefully won't shatter
â„–106577[Quote]
>>106576>hopefullyi think melting would be safer albeit
â„–106578[Quote]
>>106577then you would have molten glass pour over next to the team, i don't think that's very safe…
â„–106579[Quote]
>>106578not really the team would step away untill all the glass was melted to the ground the we use calmjak to cool it off so they can safely walk over it
â„–106580[Quote]
>>106579wouldn't the hot glass sizzle and melt the floor causing sounds? we are supposed to be stealthy chuddy
â„–106581[Quote]
>>106580yeah sizzle but it would still make less noise than shattered glass , and calmjak could cool it quickly albeit
â„–106582[Quote]
>>106579>>106580Only one of these will happen.
â„–106583[Quote]
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>>106582i dont heckin know man OP which do you think would be better
â„–106584[Quote]
>>106583Okay. Dubs so I'll do that.
â„–106585[Quote]
>>106584also, will you do my prompt about the 4cuck astro thing? im very obsessed right now, and i mvst know
â„–106588[Quote]
>>106587your a selfish little incel, arent ya? das rite
â„–106589[Quote]
>>106585>>106563Swaglord and the Daily Doses show up to Nujarty territory.
One of them discovers a deceased Greek Astro.
>Swaglord, I discovered some advanced tech.>Tag it and bag it. We'll send some agents to recover it.>Yes, sir.… They continue to the NuJarty tower…
â„–106590[Quote]
>>106589thank you saar, love from india!
â„–106591[Quote]
>>106574Instead of cutting the glass, which is very risky, 'dmin 6 assigns Calmplier and Warmplier to removing the barrier quietly…
<::remember to treat it slowly and evenly, calmplier::>okayOver the course of several minutes, warmplier heats the glass until it melts…
The party hangs back while calmplier cools the melted glass. While not completely silent, the noises produced by the duo don't alert anyone.
If this post rolls in 1 or 2, the glass shatters!
â„–106593[Quote]
OH raisin
â„–106594[Quote]
>>106591NO NO NO. admin thrembo affects the laws of physics and the glass is not shattered BECAUSE I WANT GROUP A TO SUCCEEEED
â„–106596[Quote]
im a selfish little chud that wants group a to finally get their way
â„–106597[Quote]
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>>106595im a heckin incel
â„–106598[Quote]
>>106592>>106593should have just cut the glass you dumb dumb
â„–106599[Quote]
>>106598it wouldnt matter OP would still decide to roll anyway
â„–106600[Quote]
>>106599well ok then, i guess we are fucked o algo
â„–106601[Quote]
>>106598>>106599>>106600Sword would've technically had a higher chance of failure, due to the cut piece being unpredictable.
â„–106602[Quote]
>>106601TSMT this is like a dnd moment when you try to be logical and samrt but the
DICE ROLL still fucks you over anyway
â„–106603[Quote]
>>106602I found it funny sude
â„–106605[Quote]
>>106604someone has to sacrifice xemselves to hold back the jartys
â„–106607[Quote]
>>106606everyone aims their weapons at the door and prepares for whatever comes
â„–106608[Quote]
>>106606selfish little fucks
â„–106609[Quote]
someone make this a video
â„–106610[Quote]
>>106606chud veteran pulls out a new drum mag thats filled with explosive ammo and loads it , he crouches prepared to full auto into the incoming enemies
â„–106611[Quote]
>>106607>>106608>>106610You decide the very cramped elevator is a good place to make a last stand. The entire party attempts to defend it from the Jartytrannies who were alerted.
A Jartymech spurts gallons of their corrosive substance into your elevator, and a Jartybull charges into their and begins smacking your dudes around. You become fish in a barrel. You don't evem know how many are outside!
The elevator door can't close, because of the Jartybull.
Chud Veteran says
>Hold on, I saved frag rounds for emergencies…Rushing the elevator door was a blunder.
â„–106612[Quote]
>>106611>fuck this..i've lived a good life GAS THE KIKES!. chud veteran says as hes about to sacrifice himself, he gives patrick and his chuds his journal in which he written all his jakking, fighting, and overall chud knowledge and wisdom he accumulated in the soyvil wars. Chud veteran uses all his strength to dropkick the jarty bull out of the elevator. the elevator closes and the rest of group a goes up expect Chud veteran who makes his last stand firing his frag rounds and killing as many jarty cucks as he can
â„–106613[Quote]
>>106611Jartynem (Eminem but jarty) begins to epically rap about the sixth admin of the website losing and the jarty winning, while also breakdancing like a boss
â„–106614[Quote]
i was the one who originally introduced veteran chud..his knowledge has been passed on now he can die fighting
â„–106615[Quote]
>>106611 'dmin six uses his sword to make a hole in the floor of the elevator so the liquid can leak out of the elevator. the hole isnt big enough for anyone from group a to fall in but just large enough for the liquid to go away
â„–106616[Quote]
>>106606What situation could you possibly use this for
â„–106618[Quote]
PART 1/3>>106612>>106613>>106615>>106617Outside, Jartynem raps very raisintily about 'dmin 6 losing.
>Jarty blanny mech spurtin gats>Obsessed admin go split splat>Glubby glick glack glack>Orange fluid melting the sharty fag-gots>JartyCHADs transforming em into meals for mag-gots>Splurty splat splot splot>my skin is nearly van-ta-blackMeanwhile, in the elevator, Chud Veteran drops his collection of journals and whatnot, and makes an announcement.
>Take my journal, full of wisdom, because it's all I can leave with you…>This is necessary. Just cut holes, to drain the elevator, and avenge all the casualties.He eats a can of spinach and tips the Jartybull, before pushing it out.
He fires a burst into the Jartymech, destroying it…
â„–106619[Quote]
PART 2/3>>106612>>106613>>106615>>106617As the elevator closes, Chud Veteran continues exploding all the Jartytrannies.
Chud Veteran's possible last words are
>You were wrong, Jarty. JAKKIN' NEVER DIES!A Jartysaur grabs him and flails him around. His next burst fires into the ceiling.
The elevator door closes.
'dmin 6 cuts holes into the elevator, causing the corrosive substances to drain. Every organic party member loses 20% of their health from the acid. At least they're still alive.
Yet, the elevator hasn't moved yet…
â„–106621[Quote]
>>106620its heckin command also is this part 3/3
â„–106623[Quote]
>>106619chud veteran takes out a rambo knife and slashes it across the jartysaurus and stabs it into xis flesh before finally dying…may xe rest in peace
meanwhile dmin 6 clicks command button
â„–106624[Quote]
>>106620what will xhe do with the spawner?
â„–106625[Quote]
>>106624use it to spawn shartycord units around the remaining jarty buildings and inside this one