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File: A6 adventure 2.5 jarty.png 📥︎ (1.53 MB, 2048x2048) ImgOps

File: Untitled77_20240928200942.png 📥︎ (381.57 KB, 2048x2048) ImgOps

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 â„–105827[Last 50 Posts][Quote]

On Soysphere Island, many tragedies have stricken the inhabitants. Most recently, the gates of Niggerhell have opened, to reveal an army of undead. A Jarty-Gooner Alliance threatens dmin 6's Cord Empire. The Shartycord convenes to invade the Jarty Empire to restore order once more.

BEGIN
As observed in the previous thread (https://archive.is/JYvhV), dmin 6 has sorted his massive party into three groups. A main group, a secondary group, and an Auxiliary group. These are called Group A, B, and C.
At the Shunker, Shartycord makes last minute preparations, before embarking on their mission to kill the Nujarty.
As it stands Group A has strong infantry, while Group B has strong mechs. Group B may actually be better suited for a more difficult task.

 â„–106526[Quote]

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>>106512
>>8768192
'dmin 6 and White Knight stab the Jartyworm's mouth with their swords. It pushes them back and keeps chugging along.
John Feralston whips out his secondary, to fire some non-deadshot magnum rounds. One misses, one is deflected on a plate. The final one hits. This does some good damage to that segment of the worm…

 â„–106527[Quote]

>>106526
'dmin 6 tells everyone to only shoot the unarmored segments, john feralston switches to his high calliber lever action rifle and starts hip firing while veteran chud fires full auto at the jarty worm, calm and warm fire a combined at le caterpillar too, the cord baby mech along with patrick and other chuds opens fire aswell and the only muder drone bot fires a wrist missile

 â„–106528[Quote]

>>106526
jartyworm turns over to feralston and screams at him, it then lunges at him and slams him back into the wall

 â„–106529[Quote]

>>106526
white knight and admin 'ix repdeatly stab jarty worm's mouth targeting it.

 â„–106530[Quote]

>>106528
(it doesn't bite him btw)

 â„–106531[Quote]

Give me a moment. I'm doing 2 turns this time

 â„–106532[Quote]

also heres a hot take..we should spend too much time on extra bosses albeit

 â„–106533[Quote]

>>106532
shouldnt*

 â„–106534[Quote]

>>106532
even doe they are fun for the whole family o algo

 â„–106535[Quote]

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TURN 1/2, DO NOT RESPOND YET
>>106527
>>106528
>>106529
>>106530
'dmin 6 gives an order
^Don't aim for the blue! It's armor!
He and Whiteknight continue to stab the Jartyworm's face.
The Jartyworm stirs up, and swings. He slams his head into John Feralston.
The attack hurts John Feralston pretty badly. It also gives 'dmin 6 and White Knight's brains minor damage.
Only Chud Veteran gets off shots this turn. All miss, due to the speed of the worm swinging itself…

To be continued…

 â„–106536[Quote]

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TURN 2/2
You may respond
>>106527
>>106528
>>106529
>>106530
>>106535
Cordbot Mk 1 and Murder Drone fire at the 4th segment of Jartyworm. The Cordbot's frag rounds and Murder Drone's wrist missile tear the segment to shreds. However, it doesn't bisect the worm.
Patrick Chudson's team fire at the 3rd segment, while Chud Veteran fires at the first segment. Calmplier and Warmplier target the 6th segment with a fusion-beam explosion.
The Calm-Warm explosion does great damage. The other attacks do moderate damage.
John Feralston was stunned for this turn, therefore he couldn't attack the Jartyworm…

The Jartyworm begins to box the party in, biting viciously at 'dmin 6 and White Knight's swords. Chud Veteran is also dangerously close to the worm's mouth.

 â„–106537[Quote]

>>106536
chud veteran throws a grenade into the jarty worm's mouth before falling back. 'dmin 6 gets up and swings his sword at the most injured segment (the one with empty health) and with a mighty slash splits the worm in half

 â„–106538[Quote]

>>106537
by falling back i meant stepping back btw.

 â„–106539[Quote]

>>106537
Throw or drop in? This is an important choice.

 â„–106540[Quote]

>>106539
drop in precisely drop in using a gap inbetween the worm's teeth

 â„–106541[Quote]

>>106536
Shrek shows up

 â„–106542[Quote]

>>106541
NO NO NO FUCK YOU AND FUCK YOUR SHREK SPAM

 â„–106543[Quote]

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 â„–106544[Quote]

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>>106541
>>106543
These guys showed up if that matters

 â„–106545[Quote]

File: chud (tantrum).gif 📥︎ (5.03 MB, 600x450) ImgOps


 â„–106546[Quote]

>>106540
the gap is pretty small though, how will it fit in?

 â„–106547[Quote]

>>106546
the grenade isnt that big so the explosion will be weak but the shrapnel from it will cause big internal bleeding for the worm

 â„–106548[Quote]

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>>106537
>>106538
>>8768743
>>106540
>>106547
Chud Veteran drops a grenade into the Jartyworm's mouth, then falls back. The Jartyworm chases him down anyway.
'dmin 6 and Whiteknight cut at both ends of the 4th segment. This successfully bisects the surviving parts of the worm… However, each segment has its own health for a reason! The worm is now two organisms!
The grende explodes, turning the Jartyworm's head into chunks, and spraying blood on the wall and floor. The worm can no longer eat your party members alive.

If this post ends in a number lower than 4, it will turn out that some of the shrapnel damaged Chud Veteran. If 1 is rolled, it also wounded Dr. Soystein and does extreme damage to Chud Veteran.

 â„–106549[Quote]

>>106548
shrek shows up to save the day

 â„–106550[Quote]

>>106548
Chud Veteran takes moderate damage from his own grenade.

 â„–106551[Quote]

>>106548
the other end of the jartyworm lunges at the sixth admin of the website and stabs him in the lungs

 â„–106552[Quote]

>>106551
*lung, sorry, it's just one of his lungs, not both

 â„–106553[Quote]

>>106548
'dmin 6 does a somersault and cuts off the spike at the end of the jartyworm leaving the jartyworm to retreate..deep into shiutskin sewers where he wont be seen again for this entire adventure thread (I HATE GETTING STALLED FROM GETTING TO THE MAIN BOSS BY PUTTING RANDOM RAISIN MINI BOSSES ITS BAD…BECAUSE..JUST BECAUSE OKAY?)

 â„–106554[Quote]

Also btw it kinda felt like 'dmin six was nerfed in dmin six adventure 2

 â„–106555[Quote]

>>106553
you might aswell destroy it at this point, it's practically harmless, it doesn't need to go into the sewers lol

also, seethe

 â„–106556[Quote]

>>106553
It IS a main boss, nigger

 â„–106557[Quote]

>>106556
its not nigger that main main bosses are le heckin astro jarty, gooner froot and goonbot you fucking dumb faggot

 â„–106558[Quote]

File: 8154 - SoyBooru.png 📥︎ (43.06 KB, 917x1027) ImgOps

obsessed esl fnf pedo tranny faggot cord jarty cucks

 â„–106559[Quote]

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>>106551
>>106552
>>106553
Chud Veteran knocks one of the pieces Jartyworm's head off… It's revealed that he took moderate self-inflicted damage…
>This was either my best idea, or my worst one…

The Jartyworm cocks back its tailend, to stab 'dmin 6. 'dmin 6 tries to cut it off before it can stab him.

DUEL
If the last digit is less than 5, 'dmin 6 gets stabbed. If it's more than 5, 'dmin 6 cuts the tail. If it lands on 5, the attac merely gets blocked…

>>106549
If it's 8 or 9, Shrek shows up out of nowhere and blocks the Jartyworm, then starts eating it alive.

 â„–106560[Quote]

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>>106559
Neither party is wounded. 'dmin 6 gets up.
^That was too close…

 â„–106561[Quote]

>>106559
its 5 'dmin six blocks allowing heartknight to jump up and slash the spike in half. calmjak then fires a /calm/ beam at the two now seperate jarty worms making them calm the fuck down and leave group a alone

 â„–106562[Quote]

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>>106561
>>8768942
White Knight separates the tail blade from one of the Jartyworm organisms.
Perceiving that they can do very little against the party, both pieces of Jartyworm attempt to retreat thru the grate.
The Party focuses their entire firepower on the smaller part, completely obliterating it. The other part escapes.

The escaped part will either grow a new mouth or starve to death. Either way, you reason that it can't bother you for the rest of the adventure, since growing a mouth back probably takes a long time. Even if it does regenrate, it'll probably get killed by Shartycord soldiers…

Your party may proceed.

 â„–106563[Quote]

>>106562
meanwhile, a few wandering 4cucks find the corpses of the small dead turk and greek astros that fought Mokraine a long while back, they grab the corpses and go back to their base, and give the corpses over to some scientist 4cucks, where the astro technology will be reverse engineered

 â„–106564[Quote]

>>106562
soystein attemps to heal as many people as possible, but eventually runs out of medicine and things to give

 â„–106565[Quote]

>>106564
then the party progresses further o algo

 â„–106566[Quote]

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PART 1/2
>>106564
>>106565
Dr. Soystein heals the party members again. He runs out of support items, except for one mystery pill…
The party hears a girly laugh. They turn towards the grate, but she already disappeared…
^Let's just proceed before xhe attacks us, okay?
They proceed to the next room…

 â„–106567[Quote]

>>106566
OMGXIZA IT'S ROBOKLEKI!!!!!

 â„–106568[Quote]

File: DOCTOOOOOOOOOS.png 📥︎ (64.94 KB, 600x600) ImgOps

>>106566
DOCTOOOOOOOOOOOOOOOOOOOOOOOOOS WHO WAS THAT IS THAT SOMEONE NEW OR SOMEONE FROM THE PREVIOUS ADVENTURE THREAD

 â„–106569[Quote]

>>106568
it's robokleki, and it's a new character

 â„–106570[Quote]

File: 47780 - SoyBooru.mp4 📥︎ (5.14 MB, 640x480) ImgOps

>>106569
and whos protokleki

 â„–106571[Quote]

>>106570
it's not a singular person i think, it's just a term used for when someone avatarfags using oekaki or something, either way, we had kleki, then protokleki, and now we have robokleki, this is just like muh hekkin darwinian evolution, all hail doctor fauci!

 â„–106572[Quote]

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PART 2/2
>>106565
>>106564
At the next roomz the reader may notice a change in the lobby's layout…
In front of the party is a massive glass window.
Behind the glass pane, you notice a security door close. Behind it, you see two Jartys that don't notice you…

THE DILEMMA
If you got thru the door, you'll alert the enemies.
If you shatter the window wall, you'll alert the enemies anyway, and they WILL catch you before the elevator door closes.
If you want to avoid the enemies, you'll have to stealthily breach the window.

How do you do this? Or do you choose the door?

 â„–106573[Quote]

>>106572
the sixth admin of the website uses his sword to gently cut a rectangle large enough for the team to go through, while also making sure the part of the window he cut doesn't fall down, shatter, and make noise

 â„–106574[Quote]

>>106572
use warmpiler's heat ray to melt the glass instead of breaking because melting will be quiet once its melter uses calmjak's powers to cool it so we can cross over it

 â„–106575[Quote]

ermm wont cutting shatter the glass anyway?

 â„–106576[Quote]

>>106575
his sword is super tough, he can cut through tough things very easily, if he just gently cut's the glass, it hopefully won't shatter

 â„–106577[Quote]

>>106576
>hopefully
i think melting would be safer albeit

 â„–106578[Quote]

>>106577
then you would have molten glass pour over next to the team, i don't think that's very safe…

 â„–106579[Quote]

>>106578
not really the team would step away untill all the glass was melted to the ground the we use calmjak to cool it off so they can safely walk over it

 â„–106580[Quote]

>>106579
wouldn't the hot glass sizzle and melt the floor causing sounds? we are supposed to be stealthy chuddy

 â„–106581[Quote]

>>106580
yeah sizzle but it would still make less noise than shattered glass , and calmjak could cool it quickly albeit

 â„–106582[Quote]

>>106579
>>106580
Only one of these will happen.

 â„–106583[Quote]

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>>106582
i dont heckin know man OP which do you think would be better

 â„–106584[Quote]

>>106583
Okay. Dubs so I'll do that.

 â„–106585[Quote]

>>106584
also, will you do my prompt about the 4cuck astro thing? im very obsessed right now, and i mvst know

 â„–106586[Quote]

>>106563
this one

 â„–106587[Quote]

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 â„–106588[Quote]

>>106587
your a selfish little incel, arent ya? das rite

 â„–106589[Quote]

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>>106585
>>106563
Swaglord and the Daily Doses show up to Nujarty territory.
One of them discovers a deceased Greek Astro.
>Swaglord, I discovered some advanced tech.
>Tag it and bag it. We'll send some agents to recover it.
>Yes, sir.

… They continue to the NuJarty tower…

 â„–106590[Quote]

>>106589
thank you saar, love from india!

 â„–106591[Quote]

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>>106574
Instead of cutting the glass, which is very risky, 'dmin 6 assigns Calmplier and Warmplier to removing the barrier quietly…
<::remember to treat it slowly and evenly, calmplier::
>okay
Over the course of several minutes, warmplier heats the glass until it melts…
The party hangs back while calmplier cools the melted glass. While not completely silent, the noises produced by the duo don't alert anyone.
If this post rolls in 1 or 2, the glass shatters!

 â„–106592[Quote]

>>106591
DAMNIT

 â„–106593[Quote]

OH raisin

 â„–106594[Quote]

>>106591
NO NO NO. admin thrembo affects the laws of physics and the glass is not shattered BECAUSE I WANT GROUP A TO SUCCEEEED

 â„–106595[Quote]

>>106594
STOP BEING UNFAIR INCEL STOP STOP STOP!!!!

 â„–106596[Quote]

im a selfish little chud that wants group a to finally get their way

 â„–106597[Quote]

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>>106595
im a heckin incel

 â„–106598[Quote]

>>106592
>>106593
should have just cut the glass you dumb dumb

 â„–106599[Quote]

>>106598
it wouldnt matter OP would still decide to roll anyway

 â„–106600[Quote]

>>106599
well ok then, i guess we are fucked o algo

 â„–106601[Quote]

>>106598
>>106599
>>106600
Sword would've technically had a higher chance of failure, due to the cut piece being unpredictable.

 â„–106602[Quote]

>>106601
TSMT this is like a dnd moment when you try to be logical and samrt but the DICE ROLL still fucks you over anyway

 â„–106603[Quote]

>>106602
I found it funny sude

 â„–106604[Quote]

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>>8769453
The glass shatters in a humiliating fashion. The sound is as loud as a cannon, therefore the door opens. Your party clammers over the broken glass in a folly. Remember that the Jartys WILL catch you before the elevator door closes. Might as well prepare for combat…

You all cram into the elevator. You know the door won't close in time.

 â„–106605[Quote]

>>106604
someone has to sacrifice xemselves to hold back the jartys

 â„–106606[Quote]

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>>106605
^One of you sacrifice yourselves.
You hear a collective
>NO!

 â„–106607[Quote]

>>106606
everyone aims their weapons at the door and prepares for whatever comes

 â„–106608[Quote]

>>106606
selfish little fucks

 â„–106609[Quote]

someone make this a video

 â„–106610[Quote]

>>106606
chud veteran pulls out a new drum mag thats filled with explosive ammo and loads it , he crouches prepared to full auto into the incoming enemies

 â„–106611[Quote]

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>>106607
>>106608
>>106610
You decide the very cramped elevator is a good place to make a last stand. The entire party attempts to defend it from the Jartytrannies who were alerted.
A Jartymech spurts gallons of their corrosive substance into your elevator, and a Jartybull charges into their and begins smacking your dudes around. You become fish in a barrel. You don't evem know how many are outside!

The elevator door can't close, because of the Jartybull.

Chud Veteran says
>Hold on, I saved frag rounds for emergencies…

Rushing the elevator door was a blunder.

 â„–106612[Quote]

>>106611
>fuck this..i've lived a good life GAS THE KIKES!.
chud veteran says as hes about to sacrifice himself, he gives patrick and his chuds his journal in which he written all his jakking, fighting, and overall chud knowledge and wisdom he accumulated in the soyvil wars. Chud veteran uses all his strength to dropkick the jarty bull out of the elevator. the elevator closes and the rest of group a goes up expect Chud veteran who makes his last stand firing his frag rounds and killing as many jarty cucks as he can

 â„–106613[Quote]

>>106611
Jartynem (Eminem but jarty) begins to epically rap about the sixth admin of the website losing and the jarty winning, while also breakdancing like a boss

 â„–106614[Quote]

i was the one who originally introduced veteran chud..his knowledge has been passed on now he can die fighting

 â„–106615[Quote]

>>106611
'dmin six uses his sword to make a hole in the floor of the elevator so the liquid can leak out of the elevator. the hole isnt big enough for anyone from group a to fall in but just large enough for the liquid to go away

 â„–106616[Quote]

>>106606
What situation could you possibly use this for

 â„–106617[Quote]

File: Red Dead Redemption 2 Offi….mp3 📥︎ (7.74 MB)

>>106612
chud veteran's last stand theme

 â„–106618[Quote]

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PART 1/3
>>106612
>>106613
>>106615
>>106617
Outside, Jartynem raps very raisintily about 'dmin 6 losing.
>Jarty blanny mech spurtin gats
>Obsessed admin go split splat
>Glubby glick glack glack
>Orange fluid melting the sharty fag-gots
>JartyCHADs transforming em into meals for mag-gots
>Splurty splat splot splot
>my skin is nearly van-ta-black

Meanwhile, in the elevator, Chud Veteran drops his collection of journals and whatnot, and makes an announcement.
>Take my journal, full of wisdom, because it's all I can leave with you…
>This is necessary. Just cut holes, to drain the elevator, and avenge all the casualties.
He eats a can of spinach and tips the Jartybull, before pushing it out.
He fires a burst into the Jartymech, destroying it…

 â„–106619[Quote]

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PART 2/3
>>106612
>>106613
>>106615
>>106617
As the elevator closes, Chud Veteran continues exploding all the Jartytrannies.
Chud Veteran's possible last words are
>You were wrong, Jarty. JAKKIN' NEVER DIES!
A Jartysaur grabs him and flails him around. His next burst fires into the ceiling.
The elevator door closes.

'dmin 6 cuts holes into the elevator, causing the corrosive substances to drain. Every organic party member loses 20% of their health from the acid. At least they're still alive.

Yet, the elevator hasn't moved yet…

 â„–106620[Quote]

File: Untitled237_20241008150610.png 📥︎ (181.42 KB, 2560x1440) ImgOps

>>106612
>>106613
>>106615
>>106617
'dmin 6 examines the elevator buttons. Context reveals where the spawner is located.

 â„–106621[Quote]

>>106620
its heckin command also is this part 3/3

 â„–106622[Quote]

>>106621
That is part 3

 â„–106623[Quote]

>>106619
chud veteran takes out a rambo knife and slashes it across the jartysaurus and stabs it into xis flesh before finally dying…may xe rest in peace

meanwhile dmin 6 clicks command button

 â„–106624[Quote]

>>106620
what will xhe do with the spawner?

 â„–106625[Quote]

>>106624
use it to spawn shartycord units around the remaining jarty buildings and inside this one



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